The first realtime technology providing
realistic and immersive sound spaces
Aspic Engine brings the physics of sound to your mix, naturally providing a lifelike experience. It uses environment geometry to process your sound with proper reverberation, echo and occlusion.
We designed this middleware to improve the experience of presence in video games and virtual reality apps.
Our real-time physics engine relies on state-of-the-art sound propagation algorithms. The engine uses 3D data and audio materials to dynamically generate impulse responses.
Processing these responses on the fly allows for very low-latency user interactions, thereby creating a high quality user experience.
No painstaking configuration of complex sound landscapes is needed.
Forget manual occlusion filters and reverb zones.
Get more time for sound design because realism is now quicker to reach!
High-end optimized audio algorithms
Sound processing relies on convolution reverbs to create the best audio experience.
Choose between binaural and multichannel 3D audio rendering to provide accurate spatial cues.
Our algorithms are designed to ensure high performance even with numerous sound sources and listeners.
Unity 3D plugin
Aspic Engine is available for the platforms below. We do our best to keep this list growing!
Ready to fit in your workflow
Our SDK comes with plugins for state-of-the-art industry engines. It also offers a handy API for integration in your custom tools.
Automatic assets processing
Aspic Engine simulations rely on assets embedding 3D and audio materials data. These optimized geometrical assets are produced by Aspic Meshforge to ensure high performance at runtime.
Get Aspic Engine
Aspic Engine is currently in closed beta.
If you want to give it a try, please use the form below to get in touch with our technical team!